Setris

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The game closes even when I set it as administrator

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Please port to mobile I really wanted to play this :(

Frustrating and yet kinda addictive. I keep getting really bad blocks popping up (like red, green, blue, and by the time red turns up again there's no chance of me merging them) and yet I still kinda wanna keep playing out of sheer stubbornness.

That and the sand physics kinda remind me of those old java games and it pleases me to watch it fall. :3

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Ok wow, this is actually fun and playable, besides the sand sometimes closing up in really mean ways. I really enjoy playing Tetris and I also enjoyed playing Setris for the last 30 minutes or so.

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the game doesnt open even when i tried running the program as adminstrator......

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Don't just start programs as an administrator unprompted - only do that if you absolutely HAVE to!

Here is someone who, open as administrator, still closes

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Port it to mobile platforms and you've got a hit!

Oh, I can see myself playing this for hours because I'm a Tetris fan.

Plus, the sand physics is just amazing and reminds me to Noita.

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Я прям засел конкретно. (Do not know, how to translate it to english from russian.)

I will especially highlight impact from blocks falling. This little thing make games feel way cooler. I immediately remembered the shaking of the screen when a powerful, buzzing tank passes next to you in Metal Gear Solid V: The Phantom Pain. Adorable, love stuff like this.

Learned about Setris from Alpha Beta Gamer YouTube video:

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I’m not even colorblind and I have trouble telling the blue and green blocks apart.

Update: Turned off the blue light filter and lasted 51 minutes. Pretty easy without game speed speeding up considerably.

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lol I was gonna tell you I had some bad news for you but I'm glad it was just the blue light filter. 

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I really think there should be a 15-30 frame buffer after placing a block where your piece doesn't move but the sand continues to settle. And maybe the easiest difficulty should have the block moving at roughly the same speed as the sand settles instead of roughly twice as fast.

EDIT: Also a similar pause to block falling while sifting continues during a match clear would make a big difference in game feel.

Crea version para 32bits

very good game, excellent mechanics.

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Got to 145k points

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adawawda

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It's Tetris, but the arrangement of having the puzzle disappear when the colors are connected, rather than having a horizontal row fill up, was very unique and interesting. That and the behavior of the sand is fun to watch! The exquisite time limit of the combo system and the sound really enhance the feeling of playing. Also, unlike Tetris, you can't move the sand a little when it's on the ground, so it suddenly becomes more difficult when the falling speed gets faster.

It is Tetris, but the arrangement was very unique and interesting: instead of a horizontal row being filled, it disappears when the colors are connected. That and the behavior of the sand is fun to watch! The exquisite time limit of the combo system and the sound really enhance the feeling of playing. Also, unlike Tetris, you can't move the sand a little when it is on the ground, so it suddenly becomes more difficult when the falling speed becomes faster.

Translated with DeepL

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Thanks. I watched your playthrough, glad you like it.

I enjoyed it very much! *meow*

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Amazing game, absolutely love the combination of powder and tetris, it might be a nice touch if there was in game music but its already great!

This absolutely rules.

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really cool idea

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fun game! I think its very funny how the line piece is still good, but here you usually want to place it sideways instead of vertical haha

my highscore is 775K/301 lines (on marathon/1/1) without thinking too much about the combos. (but its very fun to pull them off!) I’d be interested to try a version of this with 5 colors

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Wow cool! I love the combo system and how intense it gets when the stack raises.

https://tetris.fandom.com/wiki/Tetris_Guideline#Guideline_Versions

You might consider following the Tetris Guideline controls, it's kind of strange to have up and A rotate clockwise, and no keys bound to rotate counterclockwise. I don't think most people would expect that!

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I thought about it but didn't find it necessary to rotate counter-clockwise in this game.

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I find myself wishing I could rotate counterclockwise frequently even if it probably makes little difference. That said most tetris rules don't apply here since stuff like wall kicking and pivot rules don't really apply in a sandy environment.

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